Reducing Deployment Latency and Improving Runtime Stability in AR/VR Platforms via Unified Services
DOI:
https://doi.org/10.71465/mrcis149Keywords:
AR/VR platforms, service convergence, edge computing, deployment latency, motion-to-photon, telemetry, event formatAbstract
AR/VR platforms run many services across devices and networks, which can slow rollouts and reduce runtime quality. We built and tested a service convergence approach that unifies device-facing and content services, and places them across edge and cloud with simple rules tied to latency targets. The study covered three regions, six device classes, and a 12-week window using a blocked cross-over schedule. We measured end-to-end timing with OpenTelemetry spans and motion-to-photon (MTP) with an optical rig. Median deployment latency fell from 128 s to 69 s (−46. 1%); p95 service-call latency fell from 214 ms to 132 ms; MTP p99 improved from 58 ms to 44 ms. Rollback events during upgrades dropped by 31%. A shared event format reduced duplicate logs by 41%, cut median time-to-detect from 66 s to 46 s, and lowered distinct incident clusters by 33%. These results show that treating scene, input, and telemetry as services—and placing them near users when needed—improves speed and stability and simplifies operations. The approach suits multi-device deployments; limits include three regions, six device types, and a 12-week study period.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
All articles published in the Multidisciplinary Research in Computing Information Systems are licensed under an open-access model. Authors retain full copyright and grant the journal the right of first publication. The content can be freely accessed, distributed, and reused for non-commercial purposes, provided proper citation is given to the original work.
